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Forest Dragon
Retopologized Photogrammetry model of a dragon figurine
Steps:
-Scanned dragon figurine with 'Polycam' on the i-pad
-Imported scan into Blender to retoplogize mesh
-UV Unwrapped the new mesh
-Baked original texture onto the low poly mesh
-Filled in baking errors via photoshop with handpainted textures
Lessons:
-Retopologized mesh can have more faces to allow more detail in the model silhouette (ie. making the spine ridges more pronounced)
-Not using the mirror modifier on such a heavily asymmetrical mesh. (Caused a lot of issues with texture baking)
-Attempt to pay more attention to the creation of proper face loops so adding edge loops is predictable
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